Gaming on Haiku
Manette.be - December 11th, 2007

Begasus, a fellow belgian Haiku/Zeta lover, recently posted a news on zeta-games.com about the state of running some games under Haiku. He downloaded haiku build rev. 23000, installed the required libraries and here is the result (tuxmath, ri-li, tictactoe and heroes):

Games on Haiku

You can see Angband, TuxPaint and abe are also running in haiku over here. Begasus explains most libraries can be found in the libpak on BeBits and in the zeta-games.com’s libraries section.

Also Remi, of BeOSfrance, interviewed (in french) Stephane, the author of an old BeOS shoot-em-up called NoGravity. At the moment he still develops the V3X 3D engine on the Windows and Mac platforms and the NoGravity game is in the process to be updated to the new engine. To the question about what should be implemented to see his products coming back to our beloved platform Stephane answered this:

  • Haiku should allow the coexistance of the classical ´GCC´ (2.95) and GCC 4 (or should go to GCC 4 only…)
  • Updated the toolchain and GCC’s IDE (so that it could save projects in XML instead of binary format)
  • Be able to dual-boot with Windows Vista (even with the help of a boot via CD)
  • It must support Hardware accelerated OpenGL 2.0 (mentioning open-source ATI Linux drivers.

How interresting it is to see Haiku is reaching, step by step, a phase in wich problems of 3rd party applications development begin to show up. Yes, slowly Haiku is running finer and finer as an OS and the fact there are new needs and problems to be solved is a good news IMHO :-)

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